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DeadMark
Description:
DeadMark is a first-person 3D zombie survival game.
It was developed in the Unity3D engine and written with C#.
Game Detail:
The gun swap system was created using a switch case that determined mouse scrollwheel movement.
The gun system used raycasting that pinpointed where the gun shot.
The enemy AI spawn points were in a set spot and a spawn controller was created to determine how many spawned and where they spawned at.
Enemy AI were created using a finite state machine.