Skylar Masson

Software Engineer and Game Developer

DeadMark

Description:

DeadMark is a first-person 3D zombie survival game.

It was developed in the Unity3D engine and written with C#.


Game Detail:

The gun swap system was created using a switch case that determined mouse scrollwheel movement.

The gun system used raycasting that pinpointed where the gun shot.

The enemy AI spawn points were in a set spot and a spawn controller was created to determine how many spawned and where they spawned at.

Enemy AI were created using a finite state machine.


Code Repository:
https://bitbucket.org/SkylarM/deadmark/src/master/Assets/Scripts/

Download Link:
Download Link
-->